CY_BORG - Dystopic Sci-Fi RPG
Slutter 18 mar. 21:16
Udbudspris
300 SEK
317 SEK med køberbeskyttelse.
Forsendelsespriser til Danmark
72 SEK PostNord
72 SEK PostNord
115 SEK DHL
139 SEK GLS via DSV
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Beskrivelse
A Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell.
A complete rules-light, rage-heavy tabletop roleplaying game - Christian Sahlén, Johan Nohr, Stockholm Kartell, Free League - based on and compatible with MÖRK BORG. Easy to play, easy to hack.
In it you’ll find:
Reasons you should (or shouldn't) play CY_BORG
As always, here's my fast-paced review video for the game if you don't feel like reading.
I know this game has been talked about to death, but I only recently got back into the tabletop scene and would like to share how I felt about it when I played it way back.
Cy_Borg is cyberpunk Mork Borg.
This isn't a bad thing, unless you don't like Mork Borg.
The game is almost identical to Mork Borg in terms of gameplay and flow of the game. The main things that feel different are using weapons that require ammo and the capabilities of different guns, but otherwise it's the same gritty insta-kill gameplay.
The variety is nice and ample. Instead of just one spell list, you have a few lists for if you're hacking or using nanotech powers, and there's also several more consequence tables for failures. They're kind of brutal but in a weird way they feel less brutal than Mork Borg. Mork Borg had more of a "rocks fall, you die" feeling while this one is more "your character is severely inconvenienced", which makes characters only slightly more survivable.
Using guns can be very satisfying for players; in Mork Borg it felt unsatisfying whenever you were locked into combat where the only option was "swing my sword at it", but in CyBorg you can often get off multiple attacks if you have an automatic weapon, which leads to scenarios where one player gets to kill more than one enemy in a single turn.
It might be because I'm getting burnt out on the genre, but Cy_Borg kind of made me notice both the positive and negative things about the Borg games more overall. I kind of wish the different characters "felt" more different; if you're a level 1 hacker you feel kind of useless compared to someone with any combat abilities whatsoever, and once you use any powers you have all your left with is "I attack them with my baton" or something.
However being in a cyberpunk setting does mean the GM can throw A LOT of technogadgets and crazy toys for players to mess with (there's even a pilotable mech-suit you can throw in to destroy your game's balance).
REASONS YOU MAY LIKE IT:
#1 Melting pot of pretty much every cyberpunk/dystopian sci-fi setting ever - Whether you're talking Cyberpunk 2077, Matrix, Robocop, Blade Runner, Alita: Battle Angel, whatever.
#2 Easy, simple rules that even casual gamers can enjoy - This one is kind of a freebie considering the genre. That's the whole point: it's simple gameplay so you can focus on playing the game.
#3 Low GM prep - Exactly what it says on the tin. It's got all the things you'd expect from this kind of game: rollable generators for missions, patrons, corporations, locations, NPCs and several complications/events tables (with frankly really fun/funny/interesting outcomes).
#4: Tech toys means bigger non-combat options - In a game like this you'll most often try to AVOID combat whenever possible, because it's very easy to kill players in one turn.
#5: A LOT of variety - To say a ttrpg has "high replay value" is inherently a kind of stupid sentence cuz the whole hobby is replaying the game itself. But since your character will die a lot, you'll get to experience a lot of different characters with sometimes wildly different items and capabilities.
A complete rules-light, rage-heavy tabletop roleplaying game - Christian Sahlén, Johan Nohr, Stockholm Kartell, Free League - based on and compatible with MÖRK BORG. Easy to play, easy to hack.
In it you’ll find:
- A drive-by description of the megacity Cy after the Incident: from its rotting slums where gangs, cults and military corporations wage war, to the blinding scraper forests, neon cathedrals and holo-shimmering arcologies of Central and the toxic industrial hell zones shrouding it all in poisonous (but CYstainable Planet™ Certified) death smog.
- Quick and dirty character creation where the roll of the dice determines who your punk is, what they’re capable of and who they owe money to.
- d66 Miserable Headlines making the rounds on the news and feeds with varying regularity, each one heralding chaos and destruction wracking the city until the cataclysmic conclusion seven headlines in.
- A minimal, simple system designed to stay out of the way and to be easily modded and customized. Rulings before rules. MÖRK BORG at its core, with a few tweaks and updates.
- Optional rules and tables: Add tactical crunch to your violence with combat mods for cover, suppressive fire and more. Six classes for your class war, including the Forsaken Gang-Goon, the Shunned Nanomancer and the Renegade Cyberslasher. Tables adding depth and character to your punk, such as Style, Quirks and Current Obsession.
- Random Generators facilitating near-endless play: missions, locations, corporations, cults and npcs populating the accelerating apocalypse.
- Equipment (of varying legality) like guns and specialized ammo booster plug-ins, intelligent body armor, cybertech, decks fitted with custom Apps, and almost-controllable Nano powers with their latent infestations.
- 25+ foes to fight. From the countless soldiers of the SecCorps and gangs to corrupted Nanophreaks, soulless drones and cydroids, state-of-the-art combat vehicles and the ethereal, digital apparitions classified as Ghosts.
- The introductory heist Lucky Flight Takedown. Scope and infiltrate the Lucky Flight Casino, clear the debt data and/or shut the whole operation down. Should be a quick and easy job, right?
Reasons you should (or shouldn't) play CY_BORG
As always, here's my fast-paced review video for the game if you don't feel like reading.
I know this game has been talked about to death, but I only recently got back into the tabletop scene and would like to share how I felt about it when I played it way back.
Cy_Borg is cyberpunk Mork Borg.
This isn't a bad thing, unless you don't like Mork Borg.
The game is almost identical to Mork Borg in terms of gameplay and flow of the game. The main things that feel different are using weapons that require ammo and the capabilities of different guns, but otherwise it's the same gritty insta-kill gameplay.
The variety is nice and ample. Instead of just one spell list, you have a few lists for if you're hacking or using nanotech powers, and there's also several more consequence tables for failures. They're kind of brutal but in a weird way they feel less brutal than Mork Borg. Mork Borg had more of a "rocks fall, you die" feeling while this one is more "your character is severely inconvenienced", which makes characters only slightly more survivable.
Using guns can be very satisfying for players; in Mork Borg it felt unsatisfying whenever you were locked into combat where the only option was "swing my sword at it", but in CyBorg you can often get off multiple attacks if you have an automatic weapon, which leads to scenarios where one player gets to kill more than one enemy in a single turn.
It might be because I'm getting burnt out on the genre, but Cy_Borg kind of made me notice both the positive and negative things about the Borg games more overall. I kind of wish the different characters "felt" more different; if you're a level 1 hacker you feel kind of useless compared to someone with any combat abilities whatsoever, and once you use any powers you have all your left with is "I attack them with my baton" or something.
However being in a cyberpunk setting does mean the GM can throw A LOT of technogadgets and crazy toys for players to mess with (there's even a pilotable mech-suit you can throw in to destroy your game's balance).
REASONS YOU MAY LIKE IT:
#1 Melting pot of pretty much every cyberpunk/dystopian sci-fi setting ever - Whether you're talking Cyberpunk 2077, Matrix, Robocop, Blade Runner, Alita: Battle Angel, whatever.
#2 Easy, simple rules that even casual gamers can enjoy - This one is kind of a freebie considering the genre. That's the whole point: it's simple gameplay so you can focus on playing the game.
#3 Low GM prep - Exactly what it says on the tin. It's got all the things you'd expect from this kind of game: rollable generators for missions, patrons, corporations, locations, NPCs and several complications/events tables (with frankly really fun/funny/interesting outcomes).
#4: Tech toys means bigger non-combat options - In a game like this you'll most often try to AVOID combat whenever possible, because it's very easy to kill players in one turn.
#5: A LOT of variety - To say a ttrpg has "high replay value" is inherently a kind of stupid sentence cuz the whole hobby is replaying the game itself. But since your character will die a lot, you'll get to experience a lot of different characters with sometimes wildly different items and capabilities.
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