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  The Book
  This 280-page hardback book is an essential guide to Warhammer  40,000, and contains everything you need to know to collect,  build, paint, and play with Citadel miniatures in the grim  darkness of the 41st Millennium.
  
  You'll find an overview of the Warhammer 40,000 hobby in all its  aspects, core rules for playing out battles that range from small  skirmishes to massive Onslaught games, and an in-depth  introduction to this rich and ruinous setting through immersive  lore, stunning illustrations and photography, and an evocative  look at each of the factions waging war in the far future.
  
  THE WARHAMMER 40,000 HOBBY
  The book opens with an introduction to this amazing hobby through  its four keys – Collect, Build, Paint, and Play. You'll find out  how to start your collection of Citadel miniatures, learn how  people build and paint their models, and get suggestions to tools  and guides that will help further. You'll also begin your journey  as a commander with a look at how, where, and why players engage  in dynamic tabletop battles of Warhammer 40,000, an example  Battle Report between two armies, and an explanation of different  styles of play – self-contained Combat Patrols, competitive  Chapter Approved games, and narrative Crusade campaigns.
  
  DARK IMPERIUM
  This expansive lore section provides a doorway into the grim  darkness of the 41st Millennium. It is a far-distant future  dominated by an oppressive and corrupt Human empire, its  crumbling borders defended by doomed heroes and imperiled by  threats from both without and within, its history marked by  ignorance and carnage and the laughter of thirsting gods.
  
  The first part of this guide explores the decaying Imperium and  the galaxy in which it resides – the long-dead God-Emperor who  sits eternal on his Golden Throne, the High Lords and Adeptus  bureaucracies that rule in his name, the fanatical Ecclesiarchy  which preaches the Imperial faith, the secretive Ordos of the  all-seeing Inquisition, and the post-human Space Marines who  fight battles no other could endure. You'll also discover the  hellish dimension known as the warp, which fuels psychic mutation  and interstellar travel, the mad Gods of Chaos who rule its  infinite depths, the blasphemous cults that serve them, and the  Great Rift that splits realspace itself in two.
  
  There's also a double-page galactic map, highlighting vital  planets, systems, war zones, and warp storms.
  
  The second half delves into the history of the setting, from its  myth-shrouded past to the apocalyptic clashes of its present.  You'll find a timeline of Humanity's development through the Ages  of Terra and Technology, the Ages of Strife and Darkness, all the  way to the Age of the Imperium. You'll explore the superstitions  that fuelled the Imperium's worship of lost technology and its  fearful hatred of aliens and mutants, the Great Crusade through  which the Emperor sought to unite Humanity, the Horus Heresy that  set the galaxy aflame, and the millennia of war and loss that  shaped the Imperium.
  
  Finally, you'll enter the Era Indomitus – marked by the opening  of the Great Rift, the birth of a new God of Death, and the  revival of the Primarch Roboute Guilliman. Even as the new Lord  Regent's Indomitus Crusade strives to reunite the dying Imperium,  a psychic awakening heralds a terrifying Age of Witches, and  Abaddon the Despoiler plagues the galaxy with aid of the daemonic  demigod Vashtorr and their Arks of Omen. The return of Lion  El'Jonson, the First Primarch of the Emperor, only forestalls  total disaster – and with the resurgence of Hive Fleet Leviathan,  the galaxy may be reduced to nothing but food for an alien  swarm.
  
  FACTIONS
  Explore each of the factions waging war in Warhammer 40,000, with  detailed background information plus tactical descriptions and a  miniature showcase of their Combat Patrols. The mustered Armies  of the Imperium include mighty Space Marine Chapters, the ranks  of the Astra Militarum, the fanatical cults of the Adeptus  Mechanicus and Adepta Sororitas, and the golden guardians known  as the Adeptus Custodes. The blasphemous Forces of Chaos feature  ancient Traitor Legions and more recent Heretic Astartes, as well  as the otherworldly Chaos Daemons. Finally, the insidious Xenos  Threat ranges from the brutish Orks, mercenary Leagues of Votann,  and expansionist T'au Empire to the ancient branches of Aeldari  and Drukhari, the deathless Necrons, and the ravening Tyranids  and their Genestealer Cults.
  
  CORE RULES
  The Warhammer 40,000 Core Rules contain everything you need to  know in order to wage glorious battle across the war-torn galaxy  of the 41st Millennium. These basic rules are used for games of  all sizes and styles, and provide a foundation for use with other  supplements.
  
  You'll learn the general principles and core concepts of  Warhammer 40,000, the datasheets and characteristics used by your  models, and the rules that apply to the five phases of the game:  the Command phase, the Movement phase, the Shooting phase, the  Charge phase, and the Fight phase. You'll also find Stratagems  and abilities used by all armies, as well as additional rules for  elements like Strategic Reserves, terrain features, and  aircraft.
  
  Lastly, there are rules for mustering an army, setting up your  models for a game, controlling objectives to claim victory, and a  mission – Only War – to get you started playing right away.
  
  COMBAT PATROL
  Combat Patrol is the ideal starting point for playing Warhammer  40,000. Fast-paced and quick to l...









































