Mutazoid - 1992 - City Source Book 2ed
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229 kr
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Beskrivning
Mutazoids is a science fiction role-playing game published by Whit Productions Inc. in 1989, set in the 21st century, when a virus has mutated many humans.
Mutazoids is a science-fantasy system set in 2073, sixty years after a weird plague mutated humanity into three types: Acceptables, only slightly deformed; Mutazoids, mutant monsters; and Supers, humans with super-powers.
Players can create characters of any of the three castes, although game critic Rick Swan noted that most players take the roles of Enforcers.
The combat rules are very detailed, allowing biting, grappling, punching, slashing, tackling, tripping, and characters can choose from a list of weapons that covers brass knuckles to baseball bats to explosives.
The City Sourcebook was published in 1992.
Rick Swan in his book The Complete Guide to Role-Playing Games summarized the game as "a cops-and-robbers RPG set in the future, where the cops are Dirty Harry-type anarchists and the robbers are bug-eyed nightmares from the Late Show." Swan found the combat rules "extremely detailed, but the level of complexity is about right for a game that stresses violent encounters such as this."
Mutazoids is a science-fantasy system set in 2073, sixty years after a weird plague mutated humanity into three types: Acceptables, only slightly deformed; Mutazoids, mutant monsters; and Supers, humans with super-powers.
Players can create characters of any of the three castes, although game critic Rick Swan noted that most players take the roles of Enforcers.
The combat rules are very detailed, allowing biting, grappling, punching, slashing, tackling, tripping, and characters can choose from a list of weapons that covers brass knuckles to baseball bats to explosives.
The City Sourcebook was published in 1992.
Rick Swan in his book The Complete Guide to Role-Playing Games summarized the game as "a cops-and-robbers RPG set in the future, where the cops are Dirty Harry-type anarchists and the robbers are bug-eyed nightmares from the Late Show." Swan found the combat rules "extremely detailed, but the level of complexity is about right for a game that stresses violent encounters such as this."
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